Despite the fact that Life is Strange: Before the Storm tell us the background of Chloe, users of the game from Deck Nine Games there will be an opportunity to meet again with an original protagonist Life is Strange Max Caulfield. True, exclusively for those who spend $ 25 on Deluxe publication.
As the developers say, they decided to give fans the “last chance” to play for Max in an independent Bonus episode of Farewell, whose action takes place “long” before the events Before the Storm. This part will come out after three main chapters. And no, it will not be part of the publication with full season for 17 bucks, nor in seasonal subscription.
In addition to the episode with Max, Life is Strange: Before the Storm – Deluxe Edition It includes several more bonuses like three additional outfits for Chloe and Mixtape Mode, allowing players to change music sounding in calm moments of the game.
The first episode Life is Strange: Before the Storm will go on sale on PC, PlayStation 4 and Xbox One from August 31. And since the actress Ashley Burch (Ashley Burch) could not again voice the rebel chloa, this work went to the novice artist Rihanna Devriz (Rhianna devries).
June 14, 2017 A different passage of a gameplay fragment of Days Gone with E3 2017
June 14, 2017 New Gameplay Uncharted: The Lost Legacy with E3 2017
Life is Strange: Before the Storm
The best comments
Something they were slightly earned. The original is not that a masterpiece, but here is a project based on a third -party developer, with a novice actress on the voice acting of the main character. In general, initially make an episode with the main character of the original as a DLC beggarism, and also make it exclusive for an optional deluxe … There are no censorship words. Would be a fan – I would not buy from the principle.
When having barely presented the https://nonukgamblingsites.co.uk/review/palm-casino/ game, they talk more about the monetization scheme than about design, plot and gameplay – performances begin to creep out.
We summarize. The prequel to three episodes, the third -party developers are made, another actress is voiced Chloe, the episode for Max made a bonus of a special edition. I’ll wait for the discounts.
I am not a little in the subject. Is there some kind of genre game of an interactive movie that is so better than Life is Strange that LIS against its background is “not that a masterpiece”?
I went to Vicki here, and something does not inspire me with a list of games developed by this company:
En.Wikipedia.Org/wiki/deck_nine_games
In fact, solid mobile phones, but reprints. More recently, they once helped another company to cut the game and, as a result, it was canceled.
Their last game at the moment is a mobile farm-maid.
I don’t have censorship words now to describe how much pain I want to cause a person to decide that it will be a good idea.
The funniest in all this is that a fox without time and any parony -room rubbish is not a fox, but here we have a character on the main roles, who played almost a key role in the original game, so the developers have two chairs:
Leave Chloe an ordinary person who has never had and will not have time to travel in time. Yes, this will deprive the game of a bunch of original chips (which are not that they worked particularly), but at least it will make sense
Chloe cut off the ability to travel in time, but for some reason she later lost them and forgot about the very fact of their presence earlier. Yes, this option sucks, but at least the charm of the original will be possible to seem possible.
Chloe will have some other features that pressure on the brain. The most obvious – she will constantly catch Badrigpa from drugs/alcohol/Kurev (emphasize the necessary) good in the original, she really did not even disdain these things.
Which of these chairs is the least flawed by only time.
Again, fucking capitalists sawed the game on pieces?
– Team, raise the anchor, raise the sails, keep the course on Tortuga!
OTVET.imgsmail.ru/download/179464821_aedd07f587cf38391731c80290fae58_800.JPG
They laid out the gameplay for 20 minutes, the plot is also clear, it will be about Chloe. Honestly, especially not interesting, although the first season is not bad. It would be better to do about completely different characters and more opened the topic with superpowers.
Life is Strange is more likely a quest, and the gameplay with the possibilities of rewinding time, the search for objects and dialogs dominates on rollers, while interactive cinema is, for example, Shenmue where there are many staged videos with QTE.
According to the authors, Chloe in the prequel will not be able to swear time back, as Max did. She has a different “superpower” – the girl is a chaos in the flesh and destroys everything that comes across in the way (figuratively speaking, of course).
Why is everything so complicated. You can just buy a game and play it, and not choose the edits, Sizon PASA, DLK, Addons and Packs?
IMHO The Chinese Room does something like that can be more diabeted, but with much larger basic ideas
Interactive cinema is the genre of games in which we see a game with well-set katsen, dialogs and a strong predominance of the plot part over the gameplay (90%-10%, or even more), but where control over some actions of the characters is still maintained. Isn’t it like that?
But even if so, why not in this genre to exist different projects with varying degrees of interactivity
Let there be a different degree of interactivity, but when there is no interactivity in the moments of the cat-scenes, then the game cannot be called interactive cinema.
And why "Life is Strange" is equated with interactive cinema? Does the player are responsible for almost all the actions in the game? There he plays the guitar, the baby is swaddling or adds pepper in food?! No. Just moves from one point of interaction to another, and the recorded scenes are indifferent to them.