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All you need to know about insurgence: sandstorm

How many moments are related to Insurgence … Only in this game when screaming “OH Shit, RPG. "Because of one bot, the whole team falls to the ground and changes his pants; Only in the inSurgency of the last surviving sniper trying to fill frags instead of performing the tasks of the regime, will probably be worse than cheaters ..

And two and a half years ago, New World announced the new part of Insurgency: Sandstorm.

*joke about the legendary song*
So, already on August 9, the beta test of the new game will begin. An elite will fall on him, pre -ordering the sandbury for 1000 rubles or 800, If it has an Insurgency 2014. Well, the rest remains to let the drool: D

This time the game is based on the engine Unreal Engine 4, So we are waiting for a good graphon who, I’m sure, will still tighten.

Just look, the termite looks on this engine like hell.
The trunks and effects look suitable, of course, soap textures are found, but this must be watched already in the game itself, but the sounds are now – fire. The same sounds of the weapon that I am swelling in the last part are very juicy, everything rumbles as it should. But according to the system requirements, nothing is clear yet, the developers said on straps that they would try to lay them out before E3, but did not work out. Of the minuses, weak models can be distinguished, especially the rebels, just slightly redrawn from the previous part. The problem of dead persons and eyes still remained. Animations from 3 faces below average. And in general, the game in some places looks too dark. But this, I think, will gradually fix.

This time the game itself will be released in addition to PC on Xbox One and PS4. By the way, updates with new cards, modes and weapons will be, as before, Free, not to cram in DLC. So the pricing policy is what NWI should be loved for.

For starters, in the beta version, as in the release, will be available Only multiplayer. The plot company, which can be played in one and four trunks, promise later to quickly release the game. Quite understandable solution, given the small size of the studio and the presence of this time publisher Focus Home. Since the multiplayer has always been the main part of the indsa, we will not lose anything. Moreover, the campaign does not just prepare the player for the multiplayer.

Looks like Squad, only better: D

Here you have a plot tie, while we cannot feel it.

This is a serious story about https://noverificationcasinos.co.uk/review/gransino-casino/ serious shit, without Hollywood gloss. The main character is a girl who was captured with her sister and other people, to radical rebels. The village captures a sandstone and battles flare up. Girls run away. In the storm, the heroine is separated from her sister and friends. After some time, she stuck to a faction fighting against radical rebels. But later some important information that makes it act separately. She is accompanied by her best friend, as well as the American veteran of wars in the Middle East and the Frenchman who had never seen hostilities. And now their path begins, in which the ordinary problems of the Hollywood warriors turn into serious trials for ordinary people.

A good platform for all kinds of moral problems that make you think. Of course, it is unlikely to be anti -war theme at the level of Spec Ops: The Line, although who knows who knows.

Now let’s analyze the content itself. In addition to security forces and rebels, a third party will appear – The forces of the opposition, which either the people’s militias, or government troops, are not yet clear. It is not clear how they will share in the multiplayer. The game modes in it will become smaller, but new. The fact is that in Insurgence many modes crossed the goals in one way or another and many were similar, because of which many simply did not play. Because of this, from the game, the flag capture mode was cut out in the form of intelligence. The regime was quite awake, but no one played it, and many now even do not know about its existence.

Now at the start the old Push modes will be available (I hope better than balanced), Firefight, as well as a new large mode Capture the Base, which is not yet known about. In addition, Firefight will be available Competition 5 to 5, which we tested in the last part, as well as the ranking system and detailed statistics. There will also be ranks for which new characters will open, as in Day of Infamy.

For a cooperative, only the good old Checkpoint will be given to us, which retained, according to reviews, all the best of the original, and later add a slightly modified outpost and something else. For example, announced a new regime Operations, about which so far there is no information, but they promise something completely new in the framework of the series. "But how is Hunt?" – Ask lovers of Tacton. "And for the cheek to you Hunt" – the developers will answer, I hope only temporarily. And you should not say that playing with bots is not interesting, you try on the maximum complexity, they often work better than many players, who would not say anything. Even the developers say that they often die during tests, and they are far from bottom players. Also, in some places it was about the modes designed directly on transport, which will be introduced in Sandstorm.

There will still be cards completely new, However, many will have places inspired by cards of the old Insurgency, so now you can find out the video of the Market or Dry Canal pieces. There will be night cards, mainly for the cooperative.

From transport so far we have been shown only a pickup with a turret set on it.

Which is very important, there will be an opportunity shooting from the car (with any weapon, leaning out of the window, and directly from the passenger compartment with PP, small -sized and pistols).

In addition to the mechanics of Lovel Apes, they will take a very cool from Day of Infamy support mechanics. That is, we will have a class of an officer who is the only team to cause support, and a radio operator who carries a radio station with him and has different bonuses, for example, tells the team about the approaching support of the enemy, capturing points and more. Accordingly, they should work only in a bunch. This mechanic showed itself perfectly, so it would not be possible to add it. Let’s hope that the dumbasses will not occupy officers and radio operators not so often. In addition to standard artillery, smoke curtain and supply, in addition to the standard artillery combat helicopters, shooting missiles (and, as I understand it, it will be possible to shoot manually, well, accordingly, the turntable can be shot down as we have already shown), chemical weapons (someone spat on Geneva), a nonsense, which we remember on COD, Kamikadze Drones, as well as an shelling from the plane, The sound of which we heard in Insurgence, specified point.

From cool chips will also be a ballistic system that appeared along with large cards. With it, a bullet, originally a hitankan, at a certain distance becomes a projectile and begins to give in to gravity. Such a scheme works out a traetory only when firing at long -distance distances, without loading the computer in close combat.

The player himself will now be more mobile, he can, in addition to a simple opening go to enemies, like special forces, as well as jump out the windows and jump Through some obstacles. The arms component underwent a lot of work, in addition to the fact that about 40 weapons and the same number of different modules will be available at the start, it will be well developed.

Wow, the future has come, and in the Middle East it is still restless

Well, besides the old trunks, beginners will appear like PKM, MP7, UZI, GLOCK 17, G36, G3, and L85A2, who have already lit up in the video. In addition to them, it will return to the series SVD, Her silhouette can be found in the list of weapons in some videos.

Now, when weapons change, the progress of reloading will remain, The store will be taken out, And if any cartridge in the chamber it will be possible to shoot him. Accordingly, it remains only to insert a new store and take the shutter as required. In addition, it will be available Accelerated reloading, when the old store throws up, and the remaining cartridges in it are lost.

Will be changed and interface. Now not only the number of stores will be displayed, but also how many cartridges are left in them. By the way, who did not know, the shops that you change are sorted by the number of ammunition, that is, almost empty stores will always be the last, regardless of when you changed them.

Well, the interface itself is now more intuitively understandable.

It is very convenient to see the condition of the excitable object not only with a small icon on the edge of the screen.

The character customer of the character will also be worked out in more detail. If earlier the entire skin has changed from the selected equipment, now the character will have slots in which it will be possible to configure separate elements of equipment. Well, the weapon will have customerization more interesting.
This is all that is currently known about the game.

As you can see, a rather remarkable picture is formed, and how it works in the case, we will find out in a few days. On this I say goodbye to you, wait for the first impressions from Beta!