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Even Kojima does not understand Death Stranding

In the comments on the news about Death Stranding People often complain that the intelligence of the cunning escapes from them Hideo Kojima (Hideo kojima). No need to complex and consider yourself stupid – even its author cannot embrace the mind with the mind!

In an interview with the newspaper Financial Times Kojima shared the following revelation:

Death Stranding… Even now I don’t understand this game. Her views on the world, gameplay – everything is completely new. My task is to create a genre that does not exist now and which will surprise everyone. Naturally, this has its own risk ..

In the same interview, the Game designer continued to take a shadow on the wander and began to talk about the fact that games are simultaneously art and entertainment products:

If you take something that looks like a banana and call it an apple, then this can be considered art. But it doesn’t work in games. We do interactive things. When you clean the banana from the peel, it should be edible. It should be possible to control machines. So that the games are interactive and bring pleasure, a lot of people should work behind the scenes. This is we – a kind of service sector, moving art.

So that you would not torment the thought that you were in vain click on this note, here’s a little information on the merits. On Twitter Kojima And his assistant said that in Death Stranding there is a very low level of complexity. According to the boss Kojima Productions, The minimum complexity was created for cinema fans, who noticed the game because it involved “real actors”, such as Norman Ridus (Norman Reedus), Mads Mikkelsen (Mads mikkelsen) and Lea Seyd (Léa Seydoux).

Death Stranding will be released on November 8 at PlayStation 4.

Normally There’s Only Easy Mode, But We Added Very Easy Mode for Movie Fans Since We Have Actors Like Norman, Mads, Lea Starred In. EVEN YANO-SANHE NEVER COMPLETED THE 1ST Stage of Pac-Man, Was Able to Complete the Game On Very Easy Mode . https: // t.Co/FMZMUZLTZW

– hideo_kojima (@hideo_kojima_en) September 6, 2019

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Death Stranding

The best comments

Well, yes, as if 8-9 out of 10 is “little” and “meh”. You realize that the excitement around the game is precisely because it is incomprehensible what it is, and logical expectations are based on the fact that behind the game there is one of the experienced veterans of the industry, which can still give out something unusual, which cannot be shown right away, otherwise what is the meaning? One of the trailers of the game also shows action – and, subjectively, of course, this is the worst trailer of all, because it is closest to the "ordinary" games that we know.

Cyberpan has the same story – they are waiting for him, because it is done by people who have already shown that they can do interesting and many times of their money interesting games. And not because it is fashionable or something else.

It’s just funny that each time people appear who are “against the current” of successful or probably successful games and are trying to declare this. Well, why, what will you achieve? In the best case, you are sympathized, because for some reason you cannot share a general good mood.

"Death Stranding … Even now I don’t understand this game. Her world, gameplay – everything is completely new. My task is to create a genre that does not exist now and which will surprise everyone. Naturally, this has its own risk … "

Sounds very pathetic and pretentious. I can now have a bunch of minuses, but when the author himself does not understand what he is doing and what will come of it, then such a product is usually called a word for the letter GYenial. New genres do not appear just like that: the foundations of the industry consist of something simple, by type: “I want to shoot-shooters appeared; I want to hide – stealth "and t.D. And after these simple basers, hybrids are made, and hybrids are crossed with hybrids and t.D. Yes, there are exceptions. Some genres appeared by chance, but they did not want to create them specifically.I just wanted to make a game that is interesting to play. Maybe so you need to do it, just create good games?

Or maybe this is again a brilliant move from Kojima to raise a hype around the game. Brillial marketing.

This is all genius: there is Naked Kojima, which makes on odd everyday life, there is Solid Kojima, who makes the game on even everyday life, is Venom Kojima, who does everything on weekends, and there is Big Boss that should control all this, but he drives around the world, brumps out with a mixed, frats food and interval.

In fact, the same indie-girls often complain that they do not understand their game. When you make a very unusual mechanics of the game, which has not yet been, it cannot be understood how much it will be interesting to play, t.to no analogues and nothing to compare "interestingness". Only testing by other people helps to understand what you gave.

Even people like me who have not played any of the Kodzima games and are not going to play Death Stranding, are also a little waiting for DS. It is always interesting what can come from an ambitious experimental project. Will not take off-not scary, but they tried something new.

“If you take something that looks like a banana and call it an apple, then this can be considered art. But this is not applicable to games. We do interactive things. When you clean the banana from the peel, it should be edible. It should be possible to control machines.

It seems to me that he does not just understand the game, but also what he says, he also does not understand. These are just words, they fly out from the mouth. And in the refrigerator lies food.

Rebellion, not like everyone else and all in this spirit) the cheatics of everything popular became fashionable. Personally, I, as a big fan of Kodzima Games, really look forward to this game, but with a certain share of healthy skepticism.

These are game mechanics. Separately, they do not form the genre on their own, because the “genre” is the totality of all the meaningful features of the game. Thus, the first MGS was a postscript “Tactical Espionage Action” and “Tactical Espionage Game”, and although they are not the first to give the player the opportunity to play secretly, it was thanks to them that the formation of a genre, known now as “Stlax-Exha”. And the genre was not formed by one metal there, in the same year there were the first Thief and Tenchu, and if we consider secrecy as game mechanics and a point of support for level design, then it took more than 20 years to form this genre.

You are perspicacious enough to look not like 20, but at least a couple of years to predict how this game will affect the industry? I doubt. I do not think that this is at all able to do.

Understand_ds (genius) <
if (genius == Codezima_geniya)

if (banana) return apple
> Elseif (apple) return banana
>

> Else genius = Eat_fire_Dogenii (genius)
Return understand_ds (genius)
>

Well, ok, perhaps it would be more correct to talk about the mod on ARMA, but the genre has already become popular at PUBG, where it was not necessary to look for a special server and download the mod.

UMM, a comparison of Edison and Tesla is like that, you can argue any of them because of the Internet. Tesla was known in my environment, but not Edison. This is so, offtop.

Plus, in my opinion Tesla is much more fashionable and famous for Edison, who is known as some insidious villain. And in general it is stupid to operate with the concept of “who invented electricity” because there is a variable current (Tesla) and constant (Edison)